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Designing For Android

November 14th, 2012

Designing For Android | Smashing Mobile

For designers, Android is the elephant in the room when it comes to app design. As much as designers would like to think it’s an iOS world in which all anyones cares about are iPhones, iPads and the App Store, nobody can ignore that Android currently has the majority of smartphone market share and that it is being used on everything from tablets to e-readers. In short, the Google Android platform is quickly becoming ubiquitous, and brands are starting to notice.

But let’s face it. Android’s multiple devices and form factors make it feel like designing for it is an uphill battle. And its cryptic documentation is hardly a starting point for designing and producing great apps. Surf the Web for resources on Android design and you’ll find little there to guide you.

If all this feels discouraging (and if it’s the reason you’re not designing apps for Android), you’re not alone. Fortunately, Android is beginning to address the issues with multiple devices and screen sizes, and device makers are slowly arriving at standards that will eventually reduce complexity.

This article will help designers become familiar with what they need to know to get started with Android and to deliver the right assets to the development team. The topics we’ll cover are:

  • Demystifying Android screen densities,
  • Learning the fundamentals of Android design via design patterns,
  • Design assets your developer needs,
  • How to get screenshots,
  • What Android 3 is about, and what’s on the horizon.
(Smashing’s side note: Have you already pre-ordered the brand new Smashing Mobile Book? The book features everything you need to know as a designer or developer to create beautiful and rich mobile experiences. Get your book today!)

Android Smartphones And Display Sizes

When starting any digital design project, understanding the hardware first is a good idea. For iOS apps, that would be the iPhone and iPod Touch. Android, meanwhile, spans dozens of devices and makers. Where to begin?

The old baseline for screens supported for Android smartphone devices was the T-Mobile G1, the first commercially available Android-powered device which has an HVGA screen measuring 320 x 480 pixels.

HVGA stands for “half-size video graphics array” (or half-size VGA) and is the standard display size for today’s smartphones. The iPhone 3GS, 3G and 2G use the same configuration.

Screenshot
T-Mobile G1, the first commercially available Android device and the baseline for Android screen specifications.

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